boom beach base layout

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boom beach base layout

Optimal defense for this stage: Thus total amount of available buildings is 26 (include the Headquarters). The only weak point of such position is an opportunity of freely attack the Base from the rear. Close.

This base makes Warriors take a longer run before reaching the HQ. In my opinion, the best base placement for HQ 16 in Boom Beach (with no “ice” statues) is the next: Optimal Defense Base Layout (HQ 5 – 8 lvl).

Optimal defense position on this stage: This prevents players from maneuvering their troops into a weak spot and destroying your HQeasily. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. At Headquarters level 7, Shock Bombs are unlocked. On levels of Game with HQ 15 attacks of other players on our base is the pretty common.

Each base has a recommended level of Headquarters it should be used at. (adsbygoogle = window.adsbygoogle || []).push({}); On another website that I read on it basically says all of you are cons. Optimal Defense Base Layout (HQ 5 – 8 lvl) 25.09.201605.01.2017 There are a lot of different buildings in the Boom Beach game. But the probability of such attack is low because on this stage of the game the Flare acts very short period of time and to send troops to the rear requires a lot of energy expenditures that is the unacceptable luxury.

We should try to place all defensive buildings in such a way that allows reducing the number of enemy successful attacks to the minimum. Without the energy from the non-defensive buildings, attackers have a very limited number of Gunboat Weaponry uses.

As you can see i also tried to place all buildings into the radius of attack of at least one defensive weapon. Smart placement will win you diamonds, intel, and save your Victory Points and resources. VP dropping. So by spreading your defensive buildings you can avoid this. Of course this is not really possible, but try and imagine that you’re attacking yourself.

If you place them badly, other players can take out your base with ease.

Different base types call for different placements which you can read about below. Does it make any sense?

2# Tap on your Headquarters and Tap base layout option. From the non-defensive buildings we can place one more Gold Storage. As for me, I think that strong defense is the key to a successful game in Boom Beach and the game strategy should be built on the successful defense. I'm not necessarily looking for base layouts to copy (although screenshots would be helpful), I just want to hear everyone's opinions about prototype choices and general layout guidelines for an all offense hq22 in the 900-1100 vp range. Try to place every building on the island in the radius of attack of at least of one defensive weapon. From the non-defensive buildings we can place one more Wood Storage. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. We use cookies to ensure that we give you the best experience on our website. Attack your own Base report. Poll. P.S.

Cookies help us deliver our Services. Thanks. This thread is archived. Some of u might remember me.

Do not, however, place the buildings where four touch on one spot because this is usually worth it to destroy them for energy. HQ 12 defense layout.

Save my name, email, and website in this browser for the next time I comment. If you continue to use this site we will assume that you are happy with it. Thus we have available 4 Sniper Towers, 2 Mortars, 4 Cannons, 3 Machine Guns and 2 Flamethrowers. In general 7 units of defensive buildings are available: the Cannon, 3 Sniper Towers, 2 Machine Guns and 1 Mortar. Optimal defense position on this stage: The Corner Layout. Also, due to the fact that flanks are the most vulnerable point they are firmly reinforced with mines. (adsbygoogle = window.adsbygoogle || []).push({}); After upgrading the Headquarters to the level 9 there are following defensive buildings available in the Boom Beach: 4 Sniper Towers, 2 Mortars, 2 Cannons, 2 Machine Guns and 1 Flamethrower. I used to post defensive layouts for all HQ levels. Placement of non-defensive buildings is important because the Gunboat energy an attacker gets from destroying them can win or lose the attack. But place them or not everyone decides for itself. Follow the steps below shows how to select and save your base layouts. In general 5 units. Different base types call for different placements which you can read about below.

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. After upgrading  your HQ to the 14 level you will receive an opportunity to improve your defense by one more Boom Cannon and by one more Flamethrower. During the time until I upgraded the Headquarters to the level 9, my base was attacked 16 times and only one attack was successful for the enemy. After upgrading the Headquarters to the level 9 there are following defensive buildings available in the Boom Beach: 4 Sniper Towers, 2 Mortars, 2 Cannons, 2 Machine …

Thus total amount of available buildings is 39 (include the Headquarters).

Defensive Buildings and their Strengths and Weaknesses. It’s an axiom. From non-defensive building becomes available the Iron Mine and the Stone Storage.

One of the most devastating sets of Ice Statues is having a Building Damage masterpiece, a Building Health masterpiece, and as many of the other slots filled with Building Health Guardians as possible. The forum is gone nowadays, but I just thought I would share my current layout that brings a lot of diamonds, without any protos or ICE statues. If you continue to use this site we will assume that you are happy with it. In general 7 units of defensive buildings are available: the Cannon, 3 Sniper Towers, 2 Machine Guns and 1 Mortar.
These are fired from the Gunboat, and they disable defenses within a 3.5 unit radius. To my mind, the optimal defense Base layout on this stage is next:

From non-defensive building only the Stone Storage opens. The principles to be followed are the same. The principles to be followed are the same. Can they go to the jungle and smash the base on HQ level 9? The available number of buildings for installation increases with every upgrade of Headquarters. Cons: Defenses are placed close together. Note: I don’t see any reasons to consider the layout for Base HQ 1-4 lvl because at this stage of the game almost nobody attacks our island.

To win the battle, the attacker has to destroy your Headquarters. This base type is designed to make it very hard for any attack strategy to get Gunboat energy from support and economy buildings. In such position, one artillery hit in the conjunction of two or more buildings causes damage for all buildings. From the economical types of buildings opens only one more Residence. If the corners of two, three or four buildings are touching each other, one Artillery Shell can damage all of them at once by shooting at the spot where the buildings touch each other. Download Now 1# Manage your defensive strategy by saving and loading your base layouts. HQ 17 Base Layouts. From the non-defensive buildings we can place one more Gold Storage.

Boom Beach Wiki is a FANDOM Games Community. As you can see from the picture, I placed two Residences on each flank of the defense. A large portion of your Defensive Buildings should overlap this important building. The optimal defense for this stage to my mind is next:

The Frontal layout In the Boom Beach after upgrading the Headquarters to level 12 from the defensive buildings opens one Doom Cannon, one more Mortar and one more Sniper Tower.

It will bring you option to save your base. Also it opens an ability to place an additional Machine Gun.

This base type is meant for upper level players who frequently face Smokey-Warrior/Smokey-Heavy-Warrior and Smokey-Heavy-Zooka attacks. The optimal defense Base layout on this stage is next: Never place … For more information see Supercell’s Fan Content Policy.

My forum post had multiple 100'000 views. If you place your Defensive Buildings close together, a large group of them can be disabled at once. Thus we have available 4 Sniper Towers, 2 Mortars, 4 Cannons, 3 Machine Guns and 2 Flamethrowers. In the Boom Beach after upgrading the Headquarters to level 8 from the defensive buildings opens one more Cannon and Sniper Tower.

Try to place every building on the island in the radius of attack of at least of one defensive weapon. Defenses that excel at dealing with Zookas are spread out as much as possible.

Popular Types of Base Layouts. Such placement is the most effective.

Even with some space between them, dont pack them all together. share.

The only weak point of such position is the possibility of freely attack the Sawmill from the rear. In such position one artillery hit in the middle of such multiple structure can damage or destroy all buildings; Eliminate the possibility for enemy troops freely attack any building on the island. If you continue to use this site we will assume that you are happy with it. 3 comments. Thus, security of resources, count of extra diamonds and intels (for destroyed enemy units) depends directly of correctness of the base placement and defensive buildings layout. I used to post defensive layouts for all HQ levels. – the Rocket Launcher should be installed in the center of island. The Corner Layout. Such moves help to save other buildings from unnecessary damage. For more information see Supercell’s Fan Content Policy. Recommended for around Headquarters levels 1-9. – a single Boom Cannon should be also placed in the center part of base because players who like to attack with Tanks often begin their attacks from different angles. For every building the attacker destroys, they get 3 Energy for their Gunboat. From non-defensive building only the Stone Storage opens. Attack bases to free enslaved islanders or create a task force with friends and other players to take on the enemy together, all while exploring and … There are a few general rules, however: Ice Statues and your choice of how many of each type to use can critically affect not only your main base defense but also that of all of your Resource Bases. Placing your Headquarters is the most important part of your base design because your main goal is to protect it. 4. The Frontal layout Below are some of the most popular types of Base Layouts. Archived. Thanks. I have a question in level 11 design why arent your flame throwers closest to the hq?my understanding was if a flame thrower touches the side of hq it can cover the entire area of hq..am i wrong ?

The main moments: After reaching level 6 of Headquarters the new defensive weapon becomes available in the Game – the Cannon.

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