elite dangerous pulse vs burst vs beam :o. Mar 21, 2017 @ 12:57pm Beam vs. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. There's something I'm missing. cobra or DBS. I think the real question of beam / pulse / burst, comes down to when you start to engineer them all. With your budget, I'd choose Cobra for multipurpose or Viper III for combat. Beams will deliver more damage at a short period of time, but are too power hungry. I am like, what the fuck? Nov 2, 2017 @ 4:00pm Pulse Laser vs beam vs burst What are the differences between these types of lasers? But I see no point in gimballing them anymore. I personally went with the adder as it was cheap and I wanted to haul more cargo, I liked it. They're good for taking down small ships quickly, or on ships with lots of distributor capacity. Press question mark to learn the rest of the keyboard shortcuts. Elite Dangerous. The other thing worth mentioning is that beams are much harder to fit and generate FAR more heat then pulse making them worse general purpose weapons. Only perhaps on big freighters and big attack vessels you could install some turreted beam lasers as additional defensive measure. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... On my Vulture i use 1 C3 Beam laser and 1 C3 cannon. have 4 G5 efficient bursts on the FDL. "Elite: Dangerous PvE" was created using assets and imagery from, Please make sure you have read the Mobius Group. What would you slap on a Vulture with gimbals? The beams do about 20% more damage than the pulses. Surely damage per minute is just damage per second * 60? I am not sure what the pros and cons of burst vs pulse lasers are. I'm not understanding how these are different. I'm sure I'll get to grips with it when I find an engineer. I have the best power plant and power distributor I can get for my ship. But then, ships with good Power Distributor could sustain Beams for longer times which could damage the enemy ships in much shorter period of time. The pulses have 500% the firing duration. Pulse Laser: 3.57 Hz Burst Laser: 4.2 Hz Beam Laser: 1 Hz Damage (Dmg) Pulse Laser: 2.68 Burst Laser: 2.45 Beam Laser: 12.52 Distributor draw per shot (Ddps) Pulse Laser: 0.54 MW Burst Laser: 0.49 MW Beam Laser: 3.44 MW Damage per Second: Dmg * Rof * 1s Pulse Laser: 9.5676 Burst Laser: 10.29 Beam Laser: 12.52 Distributor draw per Damage: Dmg / Ddps All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Elite Dangerous > General Discussions > Topic Details. Even FAS kills were a pain. If you are using a weapons setup with several missile or other nonlaser hardpoints than beam is pretty good. What are the differences between these types of lasers? Short Range Bursts being the only one that can up the dmg for beams, but it's useless in most cases, because for a 10 ~ 20% DPS gain you have to sacrifice more than 50% of range, which is totally out of proportion to a point that almost all of the time it won't be an upgrade at all, because for lasers the damage normally start to fall off farther than 500m, when there's 0% dmg at 3000m, now it will fall off starting at 250m, and at 700~1000m it's already half the damage. For my Vette I had all beams, but it took forever to kill anything close to my size. Pulse -- most efficent in terms of power consuption, Burst -- decent balance between damage and power higher penetration as a bonus, Beam -- High damage to shields , power hungry and heat up like crazy, EDIT: pulse and burst lasers have higher pen. I like gimbals because Xbox controller. (Beam is great but it drains power very quickly.) Now I use mostly beams with the 2 huge replaced with upgraded multi cannons. I have the Horizons package. Any recommendation which works best for turrets? New comments cannot be posted and votes cannot be cast, More posts from the EliteDangerous community. Put a 4 beams (C2 x2 and C3 x2) and you can't fire for very long. The cost of beams should make them quite a bit better but they are not. Opposed to pulse lasers, which are inferior against wings comparing to beam or burst, as you unload your damage potential much slower and wing escorts are capable of dealing more damage to you because they survive longer. Cookies help us deliver our Services. Do burst not have the highest damage per energy however? (besides the obvious, of course). © Valve Corporation. On almost every res site bh ship I've used its been turreted bursts and gimballed multis (separate fire buttons), rarely have to deal with overheating (big beam laser issue) and feel like i get decent hull damage (problem with pulses i feel). Cobra mk3, it's best for all-round things and can be toughened up. My conda literally has one gun i control directly, everything else is free to shoot whatever it wants. Burst Is it me, or is there not much reason to pick a Beam over a Burst? Burst lasers are your semi-automatic or short burst weapon. Thank you, even though I have no idea what some of this means. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Which is best depends on your ship, your target and your playstyle. Just to add to what everyone else has said: Depends on your set up. They're the more general all around laser weapon. Bursts are kind of inbetween. That level of damage up close is ridiculous, though with 3 degree of jitter it's like it is always affected by chaff, so 500m away you can't hit shit. EDIT: pulse and burst lasers have higher pen. Burst lasers are your semi-automatic or short burst weapon. Use beams to take out the sheilds, burts and pulse have different energey consumption and armor penitration. Exactly. For sheilds, than everything else is balastic for the hull. I see. No wonder after modification I feel like I take almost twice as long stripping enemy shields than BEFORE modification using that beam laser. Pvp where a lot of the time you may not be firing on your opponent, beams are better. If u like combat, start A rating an eagle, Cobra is the second coming of jesus, but eagle and viper are good combat ships too. Mostly because of the power draw and distributor draw. The Cobra Mk3 is a great early, all purpose ship. Problem is that the damage of Pulse lasers is spreaded into time too much. So, if you want to have highest possible DPS with lasers, go for level 5 overcharged bursts. Yeah for me it's mainly either an issue of power draw and/or capacitor drain, Higher damage per minute for Pulse, Higher damage per second for Beam as far as i remember, also beam has a higher powerdraw, so some ships just cant support them. 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elite dangerous pulse vs burst vs beam

And you'll be at like 99% heat when the distro is empty. Its basically DPM vs DPS, also power draw and distributor size are quite maxed out with beams. All three types have 35. Press J to jump to the feed. Side question: Which ship should I buy next? Cookies help us deliver our Services. Yes, it does do more damage than beam or burst in the long time, but I prefer to use burst or beam over pulse because fighting wings is much easier when I unload tons of damage at once and destroy half of a wing with one capacitor charge, and the remaining lone leader of wing gets easily beaten in a 1vs1 fight. Distro drains super fast. I generally just go for a combination of pulse and multicannons, beams need to be engineered, and bursts have just never lived up to their description. Español - Latinoamérica (Spanish - Latin America). Beams are your full-auto weapon with a complicated magazine that takes ages to reload. Press J to jump to the feed. Beam -- High damage to shields , power hungry and heat up like crazy. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. In the Beta I put the efficiency mod on my bursts and used the weapon capacitor recharge rate increase mod...ended up being able to fire four bursts on the FDL continuously with 3 pips to weapons; when you're not capacitor limited pulse are no longer the best weapon. Fast, multi-purpose, good all round vessel. Elite Dangerous. Press question mark to learn the rest of the keyboard shortcuts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Beams will eat your WEP too quickly. Mobius, the dedicated Player vs Environment group in Elite: Dangerous. How is this possible? Pulses are the most efficient and least damaging, followed by burst, then beams in lessening degrees of efficiency but increasing damage. Beams are good for getting that killing blow. The weapon in-game info doesn't say anything about bursts having the best penetration. Switch to pulse and you can keep firing for A LOT longer. Burst lasers have a higher rate of fire and the best damage per second and are in between the Pulse and Beam weapons. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I tend to prefer beam over anything else. Press question mark to learn the rest of the keyboard shortcuts, RAWEN-WOLF -- Freelance Bounty Hunter, Ship Collector. They're the more general all around laser weapon. shooting off cargo hatches). Farming a RES, pulse are better. If you save up, go for the cobra. Both shreds away shields and hull on most ships I encounter while bounty hunting. Put 3 beams on the C3 python hardpoints. Beams fire a continuous beam, but tend to be a lot more power hungry, so unless you have a very good power distributor then don't bother with them. Of the three, beams have the best damage, with burst having the best penetration, and pulses being the most efficient. If you are using an all laser setup for say, bounty hunting indefinately, then pulse wins by far. So by going 1 beam instead of 2 pulses you free up a hardpoint slot for something else. I have my distributor upgraded and efficient mods on the beams. Mobius, the dedicated Player vs Environment group in Elite: Dangerous, Postby Orochimaru » Thu May 11, 2017 6:28 am, Postby X3N0D3ATH » Thu May 11, 2017 6:43 am, Postby Sevin Church » Thu May 11, 2017 7:49 am, Postby Lanceor » Thu May 11, 2017 7:51 am, Postby Orochimaru » Thu May 11, 2017 7:55 am, Postby JohnLuke » Thu May 11, 2017 11:08 am, Postby TorTorden » Thu May 11, 2017 9:59 pm, Postby Orochimaru » Sat May 13, 2017 4:46 am, Users browsing this forum: No registered users and 2 guests, Community Support for the game and it's features, //"ye meet orochi crazy ass vulture pilot" ^^. Damage per minute vs damage per second? Looking at the 2.1 beta as is, there will be no more practical use for beam lasers, even for alpha strikes, because of the Engineers. You can do your damage very quickly and then maneuver around to get ready for the next volley. III if you like combat. TheBoot >:o. Mar 21, 2017 @ 12:57pm Beam vs. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. There's something I'm missing. cobra or DBS. I think the real question of beam / pulse / burst, comes down to when you start to engineer them all. With your budget, I'd choose Cobra for multipurpose or Viper III for combat. Beams will deliver more damage at a short period of time, but are too power hungry. I am like, what the fuck? Nov 2, 2017 @ 4:00pm Pulse Laser vs beam vs burst What are the differences between these types of lasers? But I see no point in gimballing them anymore. I personally went with the adder as it was cheap and I wanted to haul more cargo, I liked it. They're good for taking down small ships quickly, or on ships with lots of distributor capacity. Press question mark to learn the rest of the keyboard shortcuts. Elite Dangerous. The other thing worth mentioning is that beams are much harder to fit and generate FAR more heat then pulse making them worse general purpose weapons. Only perhaps on big freighters and big attack vessels you could install some turreted beam lasers as additional defensive measure. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... On my Vulture i use 1 C3 Beam laser and 1 C3 cannon. have 4 G5 efficient bursts on the FDL. "Elite: Dangerous PvE" was created using assets and imagery from, Please make sure you have read the Mobius Group. What would you slap on a Vulture with gimbals? The beams do about 20% more damage than the pulses. Surely damage per minute is just damage per second * 60? I am not sure what the pros and cons of burst vs pulse lasers are. I'm not understanding how these are different. I'm sure I'll get to grips with it when I find an engineer. I have the best power plant and power distributor I can get for my ship. But then, ships with good Power Distributor could sustain Beams for longer times which could damage the enemy ships in much shorter period of time. The pulses have 500% the firing duration. Pulse Laser: 3.57 Hz Burst Laser: 4.2 Hz Beam Laser: 1 Hz Damage (Dmg) Pulse Laser: 2.68 Burst Laser: 2.45 Beam Laser: 12.52 Distributor draw per shot (Ddps) Pulse Laser: 0.54 MW Burst Laser: 0.49 MW Beam Laser: 3.44 MW Damage per Second: Dmg * Rof * 1s Pulse Laser: 9.5676 Burst Laser: 10.29 Beam Laser: 12.52 Distributor draw per Damage: Dmg / Ddps All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Elite Dangerous > General Discussions > Topic Details. Even FAS kills were a pain. If you are using a weapons setup with several missile or other nonlaser hardpoints than beam is pretty good. What are the differences between these types of lasers? Short Range Bursts being the only one that can up the dmg for beams, but it's useless in most cases, because for a 10 ~ 20% DPS gain you have to sacrifice more than 50% of range, which is totally out of proportion to a point that almost all of the time it won't be an upgrade at all, because for lasers the damage normally start to fall off farther than 500m, when there's 0% dmg at 3000m, now it will fall off starting at 250m, and at 700~1000m it's already half the damage. For my Vette I had all beams, but it took forever to kill anything close to my size. Pulse -- most efficent in terms of power consuption, Burst -- decent balance between damage and power higher penetration as a bonus, Beam -- High damage to shields , power hungry and heat up like crazy, EDIT: pulse and burst lasers have higher pen. I like gimbals because Xbox controller. (Beam is great but it drains power very quickly.) Now I use mostly beams with the 2 huge replaced with upgraded multi cannons. I have the Horizons package. Any recommendation which works best for turrets? New comments cannot be posted and votes cannot be cast, More posts from the EliteDangerous community. Put a 4 beams (C2 x2 and C3 x2) and you can't fire for very long. The cost of beams should make them quite a bit better but they are not. Opposed to pulse lasers, which are inferior against wings comparing to beam or burst, as you unload your damage potential much slower and wing escorts are capable of dealing more damage to you because they survive longer. Cookies help us deliver our Services. Do burst not have the highest damage per energy however? (besides the obvious, of course). © Valve Corporation. On almost every res site bh ship I've used its been turreted bursts and gimballed multis (separate fire buttons), rarely have to deal with overheating (big beam laser issue) and feel like i get decent hull damage (problem with pulses i feel). Cobra mk3, it's best for all-round things and can be toughened up. My conda literally has one gun i control directly, everything else is free to shoot whatever it wants. Burst Is it me, or is there not much reason to pick a Beam over a Burst? Burst lasers are your semi-automatic or short burst weapon. Thank you, even though I have no idea what some of this means. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Which is best depends on your ship, your target and your playstyle. Just to add to what everyone else has said: Depends on your set up. They're the more general all around laser weapon. Bursts are kind of inbetween. That level of damage up close is ridiculous, though with 3 degree of jitter it's like it is always affected by chaff, so 500m away you can't hit shit. EDIT: pulse and burst lasers have higher pen. Burst lasers are your semi-automatic or short burst weapon. Use beams to take out the sheilds, burts and pulse have different energey consumption and armor penitration. Exactly. For sheilds, than everything else is balastic for the hull. I see. No wonder after modification I feel like I take almost twice as long stripping enemy shields than BEFORE modification using that beam laser. Pvp where a lot of the time you may not be firing on your opponent, beams are better. If u like combat, start A rating an eagle, Cobra is the second coming of jesus, but eagle and viper are good combat ships too. Mostly because of the power draw and distributor draw. The Cobra Mk3 is a great early, all purpose ship. Problem is that the damage of Pulse lasers is spreaded into time too much. So, if you want to have highest possible DPS with lasers, go for level 5 overcharged bursts. Yeah for me it's mainly either an issue of power draw and/or capacitor drain, Higher damage per minute for Pulse, Higher damage per second for Beam as far as i remember, also beam has a higher powerdraw, so some ships just cant support them.

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