maya warp mesh

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maya warp mesh

The shapes of the NURBS or polygonal objects you use provide the shapes of the deformation. If they must tile, they should tile without overlapping. Maya creates a curveWarp node and automatically assigns the selected curve as its input curve. The results depend on the texture map. Specifies the image file format for the new image that is created as a result of the Warp Image modifications. A wrap deformer can include one or more influence objects. Uses the color specified in the Background Color setting. To translate this article, select a language. A wrap deformer can include one or more influence objects. Specifies the Y-axis resolution for the resulting warped image in pixels. New image name Specifies the name and file path of the final image that is output from the warp calculations.

For that reason, UVs should be laid out so they do not tile. Get answers fast from Autodesk support staff and product experts in the forums. These are the descriptions for the options in the Warp Image Options window. Additional post-processing of the image may be necessary. Specifies whether the alpha channel is incorporated into the Warp Image calculations. If you’d like to explore some examples now, see Wrap deformers example.

Use a curve warp when you want to deform an object along the length of a curve. File formats include PIX, ALS, IFF, TIFF, CINEON, EPS, GIF, JPG, YUV, RLA, SGI, TGA, and BMP. For example, the UVs that extend beyond the UV range wrap to the other side. Autodesk is a leader in 3D design, engineering and entertainment software. Warp Image needs to determine where the pixel should be assigned in the areas of overlap, so unpredictable results can occur in the final image. Specifies the X-axis resolution for the resulting warped image in pixels. When Overwrite Existing File is turned on (default), the target image overwrites a file of the same name if it exists in that location. A deformable object is any object whose structure is defined by NURBS control vertices (CVs), polygonal vertices, or lattice points. The default X resolution is 256.

Wrap deformers let you deform objects with NURBS surfaces, NURBS curves, or polygonal surfaces (meshes). Tiling a warped image has implications if the wrapped UVs overlap with other UVs as a result. You can influence one or more deformable objects with the same wrap influence objects.

To translate this article, select a language. A wrap influence object is a NURBS or polygonal object being used by a wrap deformer (the wrap deformer algorithm node) to deform an object. You’ll often use several wrap influence objects to create deformation effects based on the competing influences of the objects. Connect, consult with, and hire trusted industry experts on the Autodesk Services Marketplace.

Get answers fast from Autodesk support staff and product experts in the forums. Specifies the polygon UV set that is used as a target when determining where to modify the final warped image.

Any modifications you make to the curve thereafter will affect the deformed object. The shape and the transformations of the wrap influence objects and their points provide the shape of the deformation. When the Tiled option is turned on (default) the source image is repeated in U and V directions. When Bilinear Filtering is used the resulting new image may be softer with less contrast as a result of the anti-aliasing that occurs. To translate this article, select a language. When the option is turned off the Alpha channel information is discarded. Image These are the descriptions for the options in the Warp Image Options window. You can specify a fixed color that contrasts with the original source image so you can easily determine the locations of the pixel gaps or attempt to hide the gap using a color that is determined from the texture map. Copy UVs and color attributes between polygons, Software installation, registration & licensing. Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Software installation, registration & licensing. Get answers fast from product experts in the forums. © Copyright 2020 Autodesk Inc. All rights reserved. When Overwrite Existing File is turned off and a file exists of the same name as specified in the New Image Name option, the Warp Image operation will quit without producing an image. Use these options to set what happens when you select UV > Warp Image. Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Autodesk is a leader in 3D design, engineering and entertainment software. Specifies the polygon UV set that is referenced for warp modification. Autodesk is a leader in 3D design, engineering and entertainment software. Maya creates a curveWarp node and automatically assigns the selected curve as its input curve. To quickly curve warp a mesh, select the mesh and then the input curve, then go to Deform > (Create) Curve Warp. Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Background mode determines how colors are interpolated at the texture edges. © Copyright 2020 Autodesk Inc. All rights reserved. To quickly curve warp a mesh, select the mesh and then the input curve, then go to Deform > (Create) Curve Warp. Get answers fast from Autodesk support staff and product experts in the forums. When warping an image, occasionally some of the pixels along texture edges are missed. © Copyright 2020 Autodesk Inc. All rights reserved. Tell us about your issue and find the best support option. Tell us about your issue and find the best support option. When you create a wrap deformer, Maya creates a wrap deformer node for each deformable object. When you create a wrap influence object, Maya makes a copy of the influence object and uses it as a base shape for the deformation.

Specifies the color used for the Background mode. Share and vote on ideas for future product releases. Tell us about your issue and find the best support option. Specifies the name and file path of the image that is input for warp modifications. When Bilinear Filtering is turned on (default), the target image is anti-aliased by averaging the colors of adjacent pixels. Get answers fast from product experts in the forums. Connect, consult with, and hire trusted industry experts on the Autodesk Services Marketplace.

Any difference in position, orientation, or shape between the base shape and the wrap influence object results in a deformation of the surface being influenced by the wrap deformer. Alternatively, you can: Select the input … Get answers fast from product experts in the forums. Use a curve warp when you want to deform an object along the length of a curve. When Tiled is turned off, pixels that reside outside of the 0 to 1 UV range are ignored by the Warp Image feature. Any difference in position, orientation, or shape between the base shape and the wrap influence object results in a deformation of the surface being influenced by the wrap deformer. When you create a wrap influence object, Maya makes a copy of the influence object and uses it as a base shape for the deformation. NURBS curves, NURBS surfaces, polygonal surfaces (meshes), and the lattices of lattice deformers are all deformable objects. When Bilinear Filtering is off, a point sampling method for anti-aliasing is used that produces a sharper image with more contrast. Any modifications you make to the curve thereafter will affect the deformed object. The Background mode and Background color options helps manage this situation by allowing you to specify a color to apply to the background. You can deform them with other deformers, or use them with smooth or rigid skinning.

Source image name Specifies the name and file path of the image that is input for warp modifications. As a result, areas of the polygon mesh may not be properly covered as the background color shows through. Extrapolates colors from the pixels on the related texture map to automatically minimize colors showing through.

The default Y resolution is 256. Share and vote on ideas for future product releases. With wrap deformers, you can shape deformable objects with NURBS or polygonal objects. Use these options to set what happens when you select UV > Warp Image.

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