spore city layout
Other cities will appear soon after the player has begun the stage; the goal is to bring all these cities under the player's control via Economic, Religious, or Military means. I do not know where this is, but I could experiment a bit and figure it out if you like. Awesome thanks, i can finally make a completely "Grox" City, I had the grox people,(Grox Hack)Buildings, and even vehicles,just missing the style. However, the cities keep their original (far higher) production ability along with their spice cap of 50, making NPC homeworlds extremely valuable. im able to play it on my laptop...and the lag aint bad as long as you know to use the pause comand to let all the stuff load....then after the models load no lag :3, spore? Press J to jump to the feed.
Houses add population to the city. Home cities are all the cities on your home world which you captured during the Civilization stage. 6 minutes ago. Civilian Posts: 8 0.00 Spice View Inventory Send Money to Cordemi.
The best I can do is 3600 with 1 happiness. Spore City Layout. If I had a dollar for every stupid person I've come across, I'd be able to buy my own country. chevron_left. If you aim a.
When connected to houses or the city hall, the connection will add another happiness point to the city, but when connected to factories, the connection will do nothing but decrease the happiness by one point. Furthermore, if one of your cities is attacked religiously, make the city as happy as you can to make it invulnerable to the attack.
Archived. Since this board is dead, what is everyone else playing these days? It's not too complex really, I usually have 1 factory connected to 1-2 houses and then one enternaintment for a balanced income/happiness layout. Most cities in this stage are created via Colony Incredi-Paks, with the exception of the cities on the player's home planet and cities the player obtains from other empires through war, and trade. I get a huge number of cities producing high quality spice. Cities can be personalized using different architecture and building types, created in the Building Editor. Each T-Score level allows another city to be placed on the planet and increases the total number of buildings you may have in each colony. 1996-2002. User account menu. User Info: Nerdspy. By FK-Central Watch. The missile can be seen during a battle launching from the city to destroy enemy ships and will do significant damage to the player. City Editor, or City Planner, is where you can plan your cities or colonies in either Civilization Stage or Space Stage, and is an important part of your game since it can directly affect your nation’s or empire’s income.
So city layout is dependent on civilization type - economic - religious - military I'm now in space phase and kind of want to "optimize" my homeworld's spice production considering it's so utterly pathetic.
the only REAL problem is that to make this lay out you need a T2 world and no turrets can be placed till it gets to a T3 buts that's moot due to the fact you can then have TWO of this type of city on that world so that's 216 spice a hour OwO which is Very good.
You can help SporeWiki by expanding it. though if you mange to use this layout on a captured "ex" enemy home world where you manged to subdue most if not all the city's a better output awaits Find out what other deviants think - about anything at all. Other cities will appear soon after the player has begun the stage; the goal is to bring all these cities under the player's control via Economic, Religious, or Military means. I remember seeing an excellent guide on the old forums which had optimal layouts for all homeworld city types and the colony layout. I know money is a joke in the civ stage, so I'm just kinda curious what the optimal layout is. Perfect city layout? An uprising can happen when the player's colony or city in Civilization Stage or Space Stage has minimal happiness. How do i ally with other tribes in the tribal phase. There are no colony wall game props or buildings to add in an adventure, which gives a sense of creativity or a lack of materials needed to feel like you're in a real colony. Well... no matter what the layout you want to have 1 happiness building and then as many houses/factories as you can get while keeping 1 happiness score on the colony.
P.S If you want Grox Buildings and Vehicles for Space stage(not civ,wont work), establish a trade route with Grox Empire(Blue Smiley) and you get their city, turrets and everything! Sell custom creations to people who love your style. Users can only build vehicles based on the city type (Religious cities, military cities, economic cities). r/Spore. It can take a long time, but at first spice production will lower and inside cities the citizens will protest in the city plaza. The city hall of every amply defended city in space stage (and all military cities in civ stage) has a missile launcher. Houses, entertainment centers and factories should always be connected to other buildings; otherwise, they will not be functional. Spore. Each house can house 15 citizens, and when connected to entertainment centers or factories, it will enhance their function. Browse all chevron_right; Browse all chevron_right. The problem is, all these planets have a verity of different city layouts.
Spore; Civilization Phase City Layout; User Info: Riktar. seeing as its 108 spice per hour that pretty damn good. I wish whomever wrote the program to figure out the ideal for a colony would plug in the other variations for us as well. Upload your creations for people to see, favourite and share. View all games. it depends on the stage...its like five games in one as your race evolves from cell to space fairing life form, no sadly....the online part is free but you got to buy the game, Thank you very much ^^ but it's nozhing for me because i don't have the money, its a CD-game u buy in game stores :3 and no way u can download it, well thats not fully ture ether....you "CAN" download it via steam but you still have to pay but its fully on your pc and you dont have to worry about a disk. to use an Evolutionary Algorithm for a game based of evolution. The max limit to colonies allowed on a single planet is three, giving the player a possible haul of 15 spice (5 per developed colony, empty colonies produce nothing,) and 30 by placing a spice storage facility. Unlike real cities in the real world, there are no roads, or cars inside the colony. Capturing an NPC planet, be it through war or economic means, converts all the cities on that planet to the player's faction, converting all buildings, vehicles and spice production to the conquering empire. In Civilization Stage, it is wise to give each of your cities at least one smiling face, since a happy city will sometimes celebrate, doubling the city’s income. P.S If you want Grox Buildings and Vehicles for Space stage(not civ,wont work), establish a trade route with Grox Empire(Blue Smiley) and you get their city, turrets and everything! Entertainment-City Hall and Entertainment-House increase happiness. The terrain on which a city is built will rise up if the sea level rises. However, you can make cities with differing roads inside a colony-like city in the Adventure Creator. I think there are 9 in total, and all of them are the homeworld city designs. One technique for optimal colony layout is pictured below: This gives the player a 198/hour spice production and a level two happiness rating. The rest of the buildings and their layout will determine the city’s population, happiness, production rate and defense. The player begins the Civilization stage in control of a single city. Riktar 12 years ago #1.
Most endorsed … What is the best city layout for max profit? Current optimal spice layout ignoring happiness is outdated/incorrect and needs updated. Recently added 22 View all 1,100. videogame_asset My games. Nerdspy 12 years ago #1. In Civilization Stage, both buildings and vehicles matter, but in Space Stage, only buildings matter. An economic city in the Civilization Stage.
This is effective if the planet has a happiness booster and a loyalty booster, to prevent the negative effects of unhappiness.
I have been playing Spore again recently, and have been looking for an answer to this same question. My max spice is high with a spice storage, and I rake in cash. City Editor, or City Planner, is where you can plan your cities or colonies in either Civilization Stage or Space Stage, and is an important part of your game since it can directly affect your nation’s or empire’s income.. To enter the city planner, the player must move their camera over a city and click the blue button that appears at the center. Portions of this website were created using the free web resources close. r/Spore: The subreddit dedicated to the single-player god game developed by Maxis, we welcome new players who haven't played before and experienced … Press J to jump to the feed. Share your thoughts, experiences and the tales behind the art. © 2020 GAMESPOT, A RED VENTURES COMPANY. ♀️ Here’s a good one I found. The layout of the city is determined by the player. ALL RIGHTS RESERVED. SporeBase Forum > Forum > Hacking / Modding Games > Modding Spore > Spore Modding Discussion > Mod help (Moderator: Galactic God) > Grox City Layout. Colonies are cities set up on worlds in order to claim them under that empire. thats simple the homes are the towers the factorys are those thing that are bewteen the homes on the BOTTm of it and the entertainment the the only OTher thing XD. 3. Okay so i was just informed and personally observed that not all cities have identical layouts, even when they're the same type of city. though if you mange to use this layout on a captured "ex" enemy home world where you manged to subdue most if not all the city's a better output awaits Question. Press question mark to learn the rest of the keyboard shortcuts. For those that are not interested in the algorithm behind this but only in the result you can look at the screenshots below. Experiment with DeviantArt’s own digital drawing tools.
You may get 4 or 5 different layouts on a single planet. So i wanted to play spore again after all this time, i got to the civilization stage but still can't understand one thing, how do people have 5 connections from their city halls instead of 6 that i have? This can be stopped with a Happiness Booster and/or a Loyalty Booster.
Upload stories, poems, character descriptions & more. Citizens revolting. Increasing the number of houses in a city will increase the number of vehicles you can buy. but really three city's on a colony world that spice adds up nicely. Awesome thanks, i can finally make a completely "Grox" City, I had the grox people,(Grox Hack)Buildings, and even vehicles,just missing the style. Cities spawned by the game can have docks for sea vehicles, but it is impossible for players to create such sea cities. admittedly when setting up this layout its best to do this when not at war with anyone or have one of those super turret deploy-able extras kicking around your ship. All the rest are houses except for the main building.
but really three city's on a colony world that spice adds up nicely.
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