tales of phantasia version differences
The Bad: While I enjoyed playing as Cless, I didn't feel like there were many other viable options. I'm coming off of finishing the Zestiria/Berseria duology back to back, so it's definitely been interesting going all the way back to the beginning. There are in game purchases, but they are unrequired to beat the game. | Wish we got the psp version of the game. |

Also carried over from Tales of Destiny are the voice-acted face chats; however, now the player simply needs to push the "Select" button on the world map to see them rather than stand still for a while on the world map as in Tales of Destiny. Despite being disabled in the international releases, the menu graphic was updated with the changed font. Some music has …

It is also the first and only Super Famicom game to feature an entirely original, vocalized theme song featured directly in the game. In the game, the protagonist is Cress Albane, along with his comrades: Chester Burklight, Mint Adenade, Claus F. Lester, Arche Klein, and in later remakes, Suzu Fujibayashi.

There are some extra sidequests, Suzu can join the party, other party members are playable, Chester has skills, there's an extention to the bonus dungeon, there's some titles, cooking, a monster book, etc. This game is actually bundled on the same UMD as a complement to the main game Tales of Phantasia: Narikiri Dungeon X, a remake of the direct sequel to Tales of Phantasia itself. Tales of Phantasia (テイルズ オブ ファンタジア, Teiruzu obu Fantajia?)

Register; 34.234.54.252 .

ALL RIGHTS RESERVED. All other instances of the outfit, including in a illustration in the intro of the same version, have the correct outfit. Well, sort of. In addition, it gives birth to many new features still seen and being improved upon in modern Tales sequels today, such as cooking and titles. All the characters have got the correct look. In the town of Toltus ten years after Dhaos was sealed away, there lives a young swordsman named Cress Albane and his best friend Chester Burklight. Like in the Super Famicom original, a naming screen to name your characters in your party is present only in the Japanese version.

He suggests that the spirit Luna may be useful to them, and so the party travels across the world to the deserts of Freyland, the depths of the ancient dwarven caverns of the Morlia Gallery, and to mountains above and caves below in search of rings and spirits to help them fight Dhaos. Separate translations were made soon after for a European release, which was released just a couple of weeks after North America. She was born into a family of ninja and was trained by her grandfather.

Starting with this version, the final boss obtains a third form in battle. Cress and company immediately travel forward in time fifty years to deal with Dhaos and his minions once and for all. Claus refuses at first but ultimately joins because of his assistant Mirald. I also don't know if the game is supposed to start you with a Technical Ring, or if that's just a bonus offered by this particular translation team, but I'm definitely grateful for it, because Manual is far preferable to Semi-Auto. The game includes both an updated version of the storyline and battle system, new mystic artes, and a new playable character named Rondoline E. Effenberg. For example, Chester, who relied on brute force in the Super Famicom version, now has nine TP-consuming artes, which carries over into future remakes.

While Chester mourns, Cress vows for revenge. The game just doesn't really encourage playing as anyone other than Cless unless you're doing multiplayer. However, four different heroes await him: they seal the weakened Dhaos away by using the power of two pendants, thus returning peace to the world. Tales of Phantasia (1995 Video Game) Alternate Versions. The superior music including the original theme song is the biggest draw, it's good enough to make you want to ignore the extra content in the GBA version. Cress is the main hero of the game and the only playable character in the Super Famicom version.

The others are mages of various kinds. Create a wiki. In the European version, battle cries during battles would get subtitles in little white characters on the top of the screen for each language.

Apart from completeness, DeJap is better in multiple regards. Playing the sfc version after every other version (in my case the gba one) feels really weird... they add a lot of things in latter versions like chester's artes (yeah in the original he didn't have any arte and he kinda sucks as a party member) and suzu (she is not playable in the original), also the battle system is a little different (artes are based on the proximity like if the enemy is too close you can't use demon fang for an example), It was my second ever tales of game and it definitely has a special place in my heart.

Physical artes only work at either short or long range, while the effects of spells are limited to those targets who are displayed on the screen, and all actions stop when high-level spells are cast. Slightly altered enemy statistics and player attack power, to make up for the lower encounter rate. As someone who tried the SNES version right after finishing the PS1 one, seeing as you played the PS1 version already, I see little to no reason to play the older version.

Also, the map in Tales of Symphonia: Dawn of a New World is identical to the map in Tales of Phantasia.

Every villager is killed in the attack, including Ami Burklight, Chester's sister, and both of Cress's parents. Later Tales games make it fun to switch between your party members, but not so much in Phantasia. spoiler.

The four unknown warriors seen at the beginning of the game.

I played the demo and it was amazing.

Showing all 3 items . In 2003, Nintendo released a Game Boy Advance port of Tales of Phantasia. In later installments of the Tales series, this battle system will be reused and improved with new features. Tales of Phantasia was unique for its battle system and audio voices. She uses a katana in battle. The ending screen in the PlayStation version of the game, depicting the six protagonists.
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tales of phantasia version differences


In addition to the new playable character, the battle system was overhauled so that spells no longer stop time and break the flow of battle. Tales of Phantasia originally was only available in the United States through the fan translation of the Super Famicom version done by DeJap Translations. Claus is usually hot tempered, impatient man at times, but is very serious, and analytical when need arises. The graphics are much better, the sound is much better, controls and battle are also better.

We all know that one never forgets one's first Tales. The player may also select any character that they want to play as instead of having to play as Cless. Cover for the Super Famicom version of the game.

So it is that Chester and Morrison are left behind to suffer Dhaos's wrath, with only a broken bow and a diary respectively all that Mint and Cress have to remember them by. The similarities between this and the villain of Tales of Symphonia suggest a connection between the two games.

He was with Cress when they were hunting and came back to see the village destroyed.

However, the PlayStation version has been translated into English through two separate patches by Absolute Zero Translations and Phantasian Productions.

Commands must be input either using button presses or selecting options via a menu. Ever got stuck?" Once they meet Mint, they swear to avenge their families' deaths and slay Dhaos, and save the world along with it. The GBA version has these major differences -, The PSX version has these extra differences -. It's really good and I _HIGHLY_ recommend it to anyone who enjoyed the original Super Famicom version. Plus, I really felt like Cless was becoming more powerful doing the journey, as mastery of standard artes leads to arcane artes.

The Bad: While I enjoyed playing as Cless, I didn't feel like there were many other viable options. I'm coming off of finishing the Zestiria/Berseria duology back to back, so it's definitely been interesting going all the way back to the beginning. There are in game purchases, but they are unrequired to beat the game. | Wish we got the psp version of the game. |

Also carried over from Tales of Destiny are the voice-acted face chats; however, now the player simply needs to push the "Select" button on the world map to see them rather than stand still for a while on the world map as in Tales of Destiny. Despite being disabled in the international releases, the menu graphic was updated with the changed font. Some music has …

It is also the first and only Super Famicom game to feature an entirely original, vocalized theme song featured directly in the game. In the game, the protagonist is Cress Albane, along with his comrades: Chester Burklight, Mint Adenade, Claus F. Lester, Arche Klein, and in later remakes, Suzu Fujibayashi.

There are some extra sidequests, Suzu can join the party, other party members are playable, Chester has skills, there's an extention to the bonus dungeon, there's some titles, cooking, a monster book, etc. This game is actually bundled on the same UMD as a complement to the main game Tales of Phantasia: Narikiri Dungeon X, a remake of the direct sequel to Tales of Phantasia itself. Tales of Phantasia (テイルズ オブ ファンタジア, Teiruzu obu Fantajia?)

Register; 34.234.54.252 .

ALL RIGHTS RESERVED. All other instances of the outfit, including in a illustration in the intro of the same version, have the correct outfit. Well, sort of. In addition, it gives birth to many new features still seen and being improved upon in modern Tales sequels today, such as cooking and titles. All the characters have got the correct look. In the town of Toltus ten years after Dhaos was sealed away, there lives a young swordsman named Cress Albane and his best friend Chester Burklight. Like in the Super Famicom original, a naming screen to name your characters in your party is present only in the Japanese version.

He suggests that the spirit Luna may be useful to them, and so the party travels across the world to the deserts of Freyland, the depths of the ancient dwarven caverns of the Morlia Gallery, and to mountains above and caves below in search of rings and spirits to help them fight Dhaos. Separate translations were made soon after for a European release, which was released just a couple of weeks after North America. She was born into a family of ninja and was trained by her grandfather.

Starting with this version, the final boss obtains a third form in battle. Cress and company immediately travel forward in time fifty years to deal with Dhaos and his minions once and for all. Claus refuses at first but ultimately joins because of his assistant Mirald. I also don't know if the game is supposed to start you with a Technical Ring, or if that's just a bonus offered by this particular translation team, but I'm definitely grateful for it, because Manual is far preferable to Semi-Auto. The game includes both an updated version of the storyline and battle system, new mystic artes, and a new playable character named Rondoline E. Effenberg. For example, Chester, who relied on brute force in the Super Famicom version, now has nine TP-consuming artes, which carries over into future remakes.

While Chester mourns, Cress vows for revenge. The game just doesn't really encourage playing as anyone other than Cless unless you're doing multiplayer. However, four different heroes await him: they seal the weakened Dhaos away by using the power of two pendants, thus returning peace to the world. Tales of Phantasia (1995 Video Game) Alternate Versions. The superior music including the original theme song is the biggest draw, it's good enough to make you want to ignore the extra content in the GBA version. Cress is the main hero of the game and the only playable character in the Super Famicom version.

The others are mages of various kinds. Create a wiki. In the European version, battle cries during battles would get subtitles in little white characters on the top of the screen for each language.

Apart from completeness, DeJap is better in multiple regards. Playing the sfc version after every other version (in my case the gba one) feels really weird... they add a lot of things in latter versions like chester's artes (yeah in the original he didn't have any arte and he kinda sucks as a party member) and suzu (she is not playable in the original), also the battle system is a little different (artes are based on the proximity like if the enemy is too close you can't use demon fang for an example), It was my second ever tales of game and it definitely has a special place in my heart.

Physical artes only work at either short or long range, while the effects of spells are limited to those targets who are displayed on the screen, and all actions stop when high-level spells are cast. Slightly altered enemy statistics and player attack power, to make up for the lower encounter rate. As someone who tried the SNES version right after finishing the PS1 one, seeing as you played the PS1 version already, I see little to no reason to play the older version.

Also, the map in Tales of Symphonia: Dawn of a New World is identical to the map in Tales of Phantasia.

Every villager is killed in the attack, including Ami Burklight, Chester's sister, and both of Cress's parents. Later Tales games make it fun to switch between your party members, but not so much in Phantasia. spoiler.

The four unknown warriors seen at the beginning of the game.

I played the demo and it was amazing.

Showing all 3 items . In 2003, Nintendo released a Game Boy Advance port of Tales of Phantasia. In later installments of the Tales series, this battle system will be reused and improved with new features. Tales of Phantasia was unique for its battle system and audio voices. She uses a katana in battle. The ending screen in the PlayStation version of the game, depicting the six protagonists.

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